Well, ideally all monks should be focused solely on defense, as they don't make great offensive players, with the minor exception of smiting, but that is only good when used to aid others damage.
For starters you'll want to choose an attribute, either healing or protection, and stick to it. Of course as you play different areas you can switch between them, but keep in mind that only using one at a time is key to being good at it (it's better to be good at one thing than mediocre at two.) That being said, your secondary doesn't need to be used at all for healing, and people generally use it as energy management (since monks have terrible e.management as it is.) Most go with mo/me, since the entire inspiration magic line is based on energy management. Look around on the forum for specific builds, but as a general rule it's better to actually read all the skills you get and decide which to take based on which is best for what you need. Things to think about when deciding on skills:
energy cost
cast time
recharge time
healing power (raw hp)
conditional healing power (ie. only get healed if ____ )
hex and condition removal
It is important to be able to remove hexes and conditions from your ally, as you'll often be the only one who can.
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